Kevin Greenlee
Experienced Sound Designer / Audio Engineer primarily for video games with over 10 years of experience working with audio. I have done sound design and original soundtracks across 20 games of all genres, styles, and sizes.
I also have additional skills in Operations Management and Multimedia Design/Marketing in eCommerce. From company logos and design, product photography, and web design to order fulfillment and inventory management.
I'm interested in new and exciting opportunities, and open to remote work or relocation.
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AUDIO SKILLS
Sound Design
Creating, editing, processing sound effects. From foley to modulating synthetic sounds.
Composition/Production
Music composition and Audio Post Production (Mixing and Mastering).
Technical Sound
Unity/Unreal audio tools/Wwise/FMod. Dialogue, adaptive music, location based atmospheres/ambiences, sound states, triggers, etc.
Sound Hardware
Instrumental Recording, Live PA Consoles/Systems, and Foley Recording.
Software Experience
FLStudio, Cubase, Audition, RX8, Wwise, FMOD, JIRA, Unity, GIT, and AGILE Development.
Wwise Certification 101, 201, 251 - Fundamentals, Adaptive Music, and Optimization
Audio Work Experience
Freelance Composer, and Sound Designer
Freelance
Worked on over 20 games of many different genres.
• Sound Design - Creating, editing, processing sound effects. From foley to modulating synthetic sounds. Sound editing, realistic reloading sounds, explosions, monsters, large moving mechanical objects, item pickups, musical stingers, etc.
• Sound Implementation - Unity and Unreal audio tools/Wwise/FMod. Dialogue, adaptive music, location based atmospheres/ambiences, sound states, triggers, etc.
• Composition/Production - In-game music, adaptive music, ambiance, cutscenes, trailers, and stingers, complete game soundtracks.
• Sound Hardware - Instrumental Recording, Live PA Consoles/Systems, and Foley Recording.
• Software Experience - FLStudio, Cubase, Protools, Reaper, Audition, iZotope RX, FMOD, Wwise, JIRA, Unity, Unreal, GIT, and AGILE Development.
Every project consisted of myself writing an audio design document with references, key words, mood boards/art, literature, music/atmospheres and explanations.
Projects have been released on Steam, Playstation, Switch, and Mobile.
Audio Engineer
Instinct Games
Creating original sound effects and implementing them into the engine including creating sound cues and mixing. Responsibilities and description will be updated when project completes.
Composer / Sound Design / Audio Lead
CodeHatch Corp.
Responsible for creating/composing/producing 3 complete soundtracks and over 2000+ unique sound effects completed within schedule constraints. Implementing sound effects into the game engines library and assigning them accordingly in Unity. Sounds ranged from footsteps, gunshots, material impacts, level-ups, atmospheres, etc. During the transition between large tasks, I was responsible for Quality Assurance testing of the project/game for bugs, glitches, crashes, errors and overall audio quality assessment.
Voluntary Live Sound Technician
Responsible for monitoring audio levels, queuing sounds/music and setting up equipment for live events ranging from church productions to live shows and bands. Experience with mixers, amplifiers, compressors, and other audio hardware.
recent audio works
Here is a featured showcase of my previous projects. All projects link to my main portfolio site
MULTIMEDIA / WEB
Front End Design
Experienced working with HTML / CSS / JS with understanding of J-Query, PHP, & Bootstrap. Experienced with related software development such as JIRA, Git, version control, AGILE development.
E-Commerce Management
Experienced in working with online shopping platforms, Shopify/Americommerce/Bigcommerce/etc. This includes creating site templates, building products with variations, filters, tags, and breadcrumbs.
Product Photography
Taking photos of products in lightboxes with appropriate lighting, adjustments and image cutouts. Experienced with a variety of camera equipment.
Software Experience
Photoshop, Vegas/Premiere, vsCode, Animator,